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Monty Python’s John Cleese on the origins of creativity
Written by Chemb0t   
Monday, 09 April 2012 15:01

mosw

John Cleese - a lecture on Creativity
 on Youtube.


Here's an enlightening and entertaining lecture on creativity by one of comedy's greats. It's a bit dated, recorded in 1991, but the advice he offers is essentially timeless. According to Clesse, there are five things you need to be creative:
  1. Space
  2. Time
  3. Time (again)
  4. Confidence
  5. Humor
He also explains that creativity isn't a talent. Rather, it's a way of operating. Everyone is creative. It's just a matter of getting into that mode. Give it a watch and share your thoughts. You'll be glad you did. =]

 
A Realistic Guide to Fictional Robot Design
Written by Chemb0t   
Tuesday, 27 March 2012 11:56
robotDesign_MCquarrie

Robots are staple of science fiction. The idea of man-made automata has captivated our imaginations for centuries, and as such, we see them in many shapes and forms, from the simple to the extravagant. Now that we are becoming ever closer to making robots a reality, we are finding that many of our previous depictions and conceptions of robots aren’t quite as realistically grounded as they could be. Many designs border on fantasy rather than speculative science, and while that isn’t necessarily a bad thing, I think that we are missing the opportunity to make the concept of robots more sensible and believable to our audiences.  

First, A bit of a background


As it turns out, many of TG's members have a technical background, whether it be physics, engineering or computer science. Indeed one of the goals of the community is to find a sort of common ground with real science and the kind of art that goes into creating fiction, and that is what I’m hoping to establish with these kinds of articles.

For me, I studied electrical engineering and computer science, and I've had the opportunity to build actual robots, both for research and in my spare time. Perhaps a little insight into designing and constructing such things could help enhance our fictional creations as well.
 
10 Secrets to Creating Unforgettable Supporting Characters
Written by Chemb0t   
Tuesday, 27 March 2012 11:10
original

The sidekick, the servant, the guide, the fool, etc. They are minor characters that bring life to the scene, giving your protagonists and antagonists opportunities to shine. Unfortunately they are often overlooked in favor of the main characters or the environments they are in. 

Your spaceship needs crewmembers, your magical kingdom needs knights and warrior nuns. A world that's populated by stick figures will feel like a barely sketched world.

A good story, whether it be in the form of a comic, a movie, a game or in this case, a novel, should have solid and compelling supporting characters. In today's article link, our author offers a good set of tips to follow when filling in these minor, yet absolutely essential elements to your story.

[10 Secrets to Creating Unforgettable Supporting Characters via io9]
 
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